SPLASH: Blending gaming and content sharing in a location-based mobile application

Dion Hoe Lian Goh*, Chei Sian Lee, Alton Y.K. Chua, Khasfariyati Razikin, Keng Tiong Tan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In this demonstration, we introduce SPLASH (Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented.

Original languageEnglish
Title of host publicationSocial Informatics - Third International Conference, SocInfo 2011, Proceedings
Pages328-331
Number of pages4
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event3rd International Conference on Social Informatics, SocInfo 2011 - Singapore, Singapore
Duration: Oct 6 2011Oct 8 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6984 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on Social Informatics, SocInfo 2011
Country/TerritorySingapore
CitySingapore
Period10/6/1110/8/11

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • content sharing
  • human computation game
  • Mobile application

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