TY - GEN
T1 - SPLASH
T2 - Perspectives on mobile socializing, playing and content sharing
AU - Razikin, Khasfariyati
AU - Tan, Keng Tiong
AU - Goh, Dion Hoe Lian
AU - Chua, Alton Y.K.
AU - Lee, Chei Sian
PY - 2011
Y1 - 2011
N2 - Social computing applications have empowered users to create and share content. Users are able to share rich location-based multimedia information by harnessing the phone capabilities such as Global Positioning Systems and wireless networking. An emerging line of inquiry has focused on the blending of social computing features with mobile gaming. In this paper, we introduce SPLASH(Socializing, Playing, Sharing), a multiplayer, pervasive social gaming and content sharing application. SPLASH users are able to share location-based content, play games and, at the same time, interact with other users in a virtual extension of a physical space. SPLASH was evaluated in two focus groups to elicit users'perspectives on the concepts of socializing, playing and sharing on the mobile platform. Our finding suggests that the participants were attracted to the novelty of the application, but felt that there were some improvements that could be done. Implications related to the game design drawn from the evaluation are discussed.
AB - Social computing applications have empowered users to create and share content. Users are able to share rich location-based multimedia information by harnessing the phone capabilities such as Global Positioning Systems and wireless networking. An emerging line of inquiry has focused on the blending of social computing features with mobile gaming. In this paper, we introduce SPLASH(Socializing, Playing, Sharing), a multiplayer, pervasive social gaming and content sharing application. SPLASH users are able to share location-based content, play games and, at the same time, interact with other users in a virtual extension of a physical space. SPLASH was evaluated in two focus groups to elicit users'perspectives on the concepts of socializing, playing and sharing on the mobile platform. Our finding suggests that the participants were attracted to the novelty of the application, but felt that there were some improvements that could be done. Implications related to the game design drawn from the evaluation are discussed.
KW - evaluation
KW - Games with a Purpose
KW - Mobile content sharing game
KW - social computing
UR - http://www.scopus.com/inward/record.url?scp=80051480314&partnerID=8YFLogxK
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U2 - 10.1109/ITNG.2011.151
DO - 10.1109/ITNG.2011.151
M3 - Conference contribution
AN - SCOPUS:80051480314
SN - 9780769543673
T3 - Proceedings - 2011 8th International Conference on Information Technology: New Generations, ITNG 2011
SP - 873
EP - 878
BT - Proceedings - 2011 8th International Conference on Information Technology
PB - IEEE Computer Society
ER -