TY - GEN
T1 - Understanding playability and motivational needs in human computation games
AU - Goh, Dion Hoe Lian
AU - Lee, Chei Sian
PY - 2011
Y1 - 2011
N2 - Human computation games (HCGs) refer to applications that use games to harness human intelligence to perform various computational tasks. We examine how different types of HCGs affect players' perceptions and their motivational appeal, as these influence good HCG design. We focus on image tagging HCGs, where users play games to generate keywords for images. Three versions were created: collaborative HCG which required players to cooperate, competitive HCG where players worked against each other, and a control non-game manual tagging application. The applications were evaluated to uncover participants' playability perceptions, and the influence of motivational needs on usage intention. Results suggest that participants reported liking the collaborative and competitive HCGs over the control application. Further, using the trichotomy of needs theory, we found that an individual's need for achievement and power influenced intention to use the various applications.
AB - Human computation games (HCGs) refer to applications that use games to harness human intelligence to perform various computational tasks. We examine how different types of HCGs affect players' perceptions and their motivational appeal, as these influence good HCG design. We focus on image tagging HCGs, where users play games to generate keywords for images. Three versions were created: collaborative HCG which required players to cooperate, competitive HCG where players worked against each other, and a control non-game manual tagging application. The applications were evaluated to uncover participants' playability perceptions, and the influence of motivational needs on usage intention. Results suggest that participants reported liking the collaborative and competitive HCGs over the control application. Further, using the trichotomy of needs theory, we found that an individual's need for achievement and power influenced intention to use the various applications.
KW - Human Computation Games
KW - Image Tagging
KW - Motivations
KW - Needs
KW - Playability
UR - http://www.scopus.com/inward/record.url?scp=80455144502&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80455144502&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-24826-9_16
DO - 10.1007/978-3-642-24826-9_16
M3 - Conference contribution
AN - SCOPUS:80455144502
SN - 9783642248252
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 108
EP - 117
BT - Digital Libraries
T2 - 13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011
Y2 - 24 October 2011 through 27 October 2011
ER -