@inproceedings{9213df88613e4dbb80a8d30f632cc9f9,
title = "Who, what, why: Examining annotations in mobile content sharing games",
abstract = "Recently, mobile content sharing applications incorporating gaming features have attracted much interest. This paper investigates motivations for using these games. We used the TAG framework to analyze motivations based on the recipients of the content, the type of content created, and the goals behind content creation. Participants maintained a one week long diary, and selected participants were called for an in-depth interview. Results suggest that motivations for creating content include knowledge creation, self-expression, creation/maintenance of social relationships, self-presentation, competition and achievement. Additionally, we found that games and mobile content sharing are mutually reinforcing. Implications of our work are also discussed.",
keywords = "games, Mobile content sharing, motivations, user study",
author = "Goh, {Dion Hoe Lian} and Lee, {Chei Sian} and Guanghao Low",
year = "2011",
doi = "10.1007/978-3-642-24826-9_31",
language = "English",
isbn = "9783642248252",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "247--256",
booktitle = "Digital Libraries",
note = "13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011 ; Conference date: 24-10-2011 Through 27-10-2011",
}